
A 2D sandbox MMO. Fly voyages with your crew, then come home to the planets you mine, build, lock, trade and grow.

Launch a voyage from your ship's Navigation Console and run between the machines as trouble hits: meteor showers, hull breaches, pirate raiders, ion storms. Call your friends aboard, hand round the right tools and make it to the edge of the charts, where a pirate flagship waits with a leviathan on its chain.
There is no lobby and no waiting room. Type a planet name and you are there, on the same living universe everyone else shares. Build one up, lock it down, and it stays yours between sessions and across every device.

The whole game grows out of one systems-driven loop, and every step feeds the next.
Break the planet tile by tile. Every block has hardness, drops and a reason to dig deeper.
Place blocks, signs, doors and portals. Wire a planet that plays the way you want it to.
Claim land with locks. Take a whole planet or just a corner of one, and keep what you build safe.
Deal face to face, or work the player exchange with live prices, and let deals close even while you are away.
Plant seeds, splice new species, and farm an economy that sustains itself over time.
The loop is only the start. Every picture here is the game itself.
Real systems with real stakes. What you own, trade and grow is yours, and it stays that way.
Place buy and sell orders, watch the live price graph, and let your deals close even while you are away. Prices are set by players, not by a shop.

Place a lock to claim land and keep what you build. Subdivide it, share access with friends, and it stays yours.
Plant a seed, then splice it with another to discover a new block. A quiet recipe tree you uncover by experimenting.
One build, true cross-play. Your planet, your account and your inventory follow you between phone, tablet and desktop.





Shiplanet is in active development. Follow along for devlogs, early tests and a say in where it goes next.
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